Creative and technically adept CG Generalist with a passion for creating beautiful artwork, looking for opportunities to utilise my skills. I have over 13 years of professional and commercial experience in architectural visualisation, and been involved with numerous CG productions, from initial pre-visualisation, through to final composition.

I have a huge amount of self motivation, and consider myself to be highly dedicated and hard working. I'm very comfortable working in both 3D production and 2D composition, and have a very good understanding of spatial composition, and an excellent sense of form and structure. Working for many high profile clients in architectural visualisation studio, architecture practice and my own business, has certainly provided first hand experience of how to collaborate effectively as a team member, and successfully deliver projects on-schedule and to tight deadlines.



With an extremely keen interest in CG production, I'm always keen to advance and foster my own workflows and techniques to help improve results. Over the years I have adopted many production practices, and notably have experience in the following applications:

  • 3D: Autodesk Max, Autodesk Maya, Foundry Modo, SideFX Houdini FX
  • Rendering: Vray, Modo
  • Compositing: Foundry NukeX
  • Image: Adobe Photoshop
  • Materials: Foundry Mari, Substance Designer, Substance Painter
  • Realtime: Unreal, Unity
  • Photogrammetry: Agisoft PhotoScan
  • Editing: Foundry Nuke Studio, Adobe Premiere Pro
  • Pipeline: Shotgun, Ftrack