Richard Frost

Creative and technically adept Senior Visualisation artist; with extensive professional architectural visualisation experience, having worked for prestigious clients in both visualisation studio and architecture practice.

Highly motivated and hard working, with a proven history of delivering high quality architectural visualisations.

Interactive Site Concept

Interactive Site Concept

Work in progress video for a project I am currently undertaking, in assisting property sales through the use of realtime architectural visualisation.

The scene and assets have been created in Modo, textured in both Substance Designer and Substance Painter, all rendered using Unreal Engine. The level entirely playable through the use of a gamepad controller in first-person. This collection of cinematic shots, has been created using the Unreal Engine Sequencer tools.